Warzone: Iron Wolf III/Equipment

Utility

 * Grappling Hook - Tether that sticks to any surface and allows the user to travel to it or use to gain momentum.
 * Tactical Shield - Particle shield that blocks incoming damage. Meleeing someone disorients them.
 * Metascreen Cloak - Cloak that makes the player blend in with the surface. Firing or being damaged breaks the cloak.
 * Scalar Shield - Throwable device that creates a scalar shield around it. Can be entered and left, but damage cannot travel through it either way.
 * Flux Transfusion - Temporarily speed boost and maximum momentum at all times.
 * Tactical Grenade - Wavelength grenade with various wavelength effects (EMP waves, stun waves and ultrasound waves.)
 * Biotic Stim - Instantly heal to full health.

Lethal

 * Cluster Grenade - A cookable grenade that explodes a few times.
 * Drone Blade - A throwing knife that can be reactivated to return to sender.
 * Smart Grenade - A grenade that seeks out enemies after it is thrown.
 * Satchel Charge - A remote detonatable charge.
 * Plasma Spike - Spike tast explodes upon impact with a surface and leaves a trailing flame.
 * Ground Slam - Can be activated on ground and midair to damage and suppress targets in range.
 * Ignite Hack - Auto-targeted hack that ignites the Exoskeleton of the opponent, dealing damage over time and preventing healing.

Tacticals

 * Phase Dive - Enter a new dimension temporarily and become undamageable. Upgrades increase time Phase Diving.
 * Sonics Device - Unleash a series of high-frequency pulses that stun enemies around you. Upgrades increase stun range.
 * Amped Weaponry - Gain a temporarily boost in damage from all weapons. Upgrades increase time the buff is active.
 * Hunter Vision - Pulse that highlights enemies in sight at all ranges and enemies close by through objects and walls. Upgrades increase time an enemy stays highlighted.
 * Reactive Armor - High-voltage armor system that vaporizes incoming small arms fire. Has a seperate health bar. Upgrades increases the health of the armor.
 * G.O.W.S. System - Swap places with a corpse, making the old body engage in auto-pilot with double health. Upgrades increases the auto-pilot's effectiveness. Base version doesn't engage, upgraded version moves and finalized version also engages.
 * EMP Wave - Hack enemy exoskeletons to make enemies unable to use abilties. Upgrades increases the hack duration.
 * Trophy Drone - The orb becomes a trophy system, destroying all incoming projectiles. Upgrades increases the drone's effective range.