List of all Forges

Integrated Only

 * Spike - Weapon fires semi-auto
 * Burst - Weapon fires in bursts.
 * Flush - Weapon fires full auto.
 * Cycle - Burst-fire becomes automatic with minor delay when trigger is held down.
 * Hybrid - Alternate firemode.
 * Impure Hybrid - Alternate firemode fires shotguns.

Mark I

 * Focus - Reduced idle sway while aiming down sights.
 * Haste - Slightly increased movement speed.
 * High Calibre - Increased damage.
 * Outfitted - Bonus attachment.
 * Overcharged - Charged, powerful single shot.
 * Overgassed - Increased fire rate.
 * Readiness - Reloads faster when clip is empty.
 * Sharpshooter - Increased damage range.
 * Stability - Reduced recoil.
 * Steady - Reduced hip spread.
 * Stockpile - Increased ammo.
 * Stubby - Slightly increased aim down sight movement speed.
 * Zeroing - Slightly increased aim down sights speed.

Mark II-IV

 * Abakan System - The first 3 rounds of the burst fire at higher fire rate.
 * Adaptation - When aiming down this weapon, it turns into a 3-round burst.
 * Airburst - Mark and annihilate targets with special bullet mechanics.
 * Akimbo - Hold 2 of the same weapons at once.
 * Antivenom - Bullets heal friendly allies.
 * Awareness - Mini-map stays active while scoped.
 * Below the Belt - Bonus damage towards the groin instead of headshot.
 * Berserker - After a kill, increase fire rate and decrease recoil for a moment.
 * Blazing Trail - Enemies killed by this weapon produce a cone of fire that travels in a straight line, damaging all enemies hit by it.
 * Bloodloss - Wounded enemies have slower handling. Stops after gaining full health.
 * Bloodthirster - 20% life steal of damage dealt with bullets.
 * Bullet Shards - Health of wounded enemies regenerates slower.
 * Cacophony - Targets that are hit are deafened and vision is stunned.
 * Cascade - Headshot kills instantly reload your magazine.
 * Chainsaw - Underslung configuration. Restricts aim down sights.
 * Collateral Damage - Last bullet to finish an enemy will spread fragments like pellets through the enemy.
 * Conceiled - Increases movement speed and handling drastically.
 * Crosshair - Damage marks enemies on the mini-map.
 * Cylindrical - Changes magazine to a cylindrical chamber. Increases mag size and allows for extended mags.
 * Deadline - Headshots increase maximum health by 10. Maximum of 5 stacks.
 * Deathmark - Damaging enemies will mark them for death, preventing health regeneration for five seconds. Marked enemies that are killed by teammates will award you with a bonus score.
 * Determination - Bottom half of the magazine has less recoil.
 * Devourer - Headshot kills refresh health.
 * Dogfighter - Increased Accuracy while airborne and wallrunning.
 * Eagle Eye - Increase zoom while ADS after a short delay.
 * Eighty Seven - Alternate mode now fires as akimbo shotguns.
 * Envenomed - Damage over time. Each consecutive hit boosts the time the venom lasts.
 * Evolution - This weapon gains bonus accuracy when fired from the hip, and every six bullets fired will fire a bullet that deals extra damage.
 * Expansion Round - More stopping power, no penetration.
 * Eye of the Huntress - Enemies hit by this weapon will take more damage from the next round fired. Missing a shot will reset these bonuses.
 * Eye of the Storm - This weapon becomes more accurate as your health gets lower.
 * Fan the Hammer - Hipfiring increases the fire rate and accuracy over time.
 * Fate of Fools - Body shots hit in succession stack bonus damage on your next headshot.
 * Feeling Lucky - Every bullet has a 8% chance of dealing headshot damage.
 * Fiery Blossom - Fire damage ignites enemies, reducing their defenses by 10% for a few seconds.
 * Flatline - Infinite maximum range.
 * Forever - This weapon gains increased Rate of Fire, Stability and Range when there is another Together in your squad.
 * Full Choke - Decreased buckshot spread when aiming down sights.
 * Grenadier - Integrated Grenade Launcher.
 * Gunslinger - First 4 bullets deal more damage.
 * Happy Trigger - Burst delay is reduced.
 * Heavy Hitter - Heavily increased damage. Slower fire rate.
 * Heightened Senses - While stationary, gain increased audio from nearby enemies and warning blips in your HUD of the source of the sound.
 * Helix 4 - Change the layout to cylindrical mag, creating unique 4-in-1 magazine, decreasing reload time.
 * Hyperburst - Weapon fires in 7 round bursts.
 * Infinity - Infinite Ammo. Inflicts Self Damage when fired.
 * Jack Knife - Melee attacks perform close range execution.
 * Jackpot - Kills and objectives grant an additional 10% score.
 * Javelin - Integrated Single-shot Railgun.
 * Kill Rush - Headshot kills boost weapon Handling permanently for the rest of the life. Can stack 3 times.
 * Maelstrom - Decree round proc damages surrounding enemies as well.
 * Mark of the Hunter - Enemies that are hit are slowed down.
 * Master Key - Under barrel shotgun.
 * Novastar - Killing an enemy with this weapon will cause them to explode with a bright flash, blinding nearby enemies.
 * One Man Army - Only Allow Primary Weapon. Increased Handling.
 * Outfitted I - Bonus Attachment slot.
 * Outfitted II - Bonus Attachment slot.
 * Outfitted III - Bonus Attachment slot.
 * Overflow - This weapon has better handling and stability while the wielder's Tactical is charged.
 * Overrider - Headshot kills cause the enemy's body to explode and deal splash damage.
 * Perfectionist - Headshot kills decreases accuracy and flinch. Can stack 3 times.
 * Pocket Pick - Transforms the weapon into a sniper rifle.
 * Predator Methods - Dealing Damage reduces Battery cooldown time.
 * Prowl - This weapon deals more damage when hitting an enemy from behind.
 * Quantum Cell - Infinite Ammo, rechargeable cell.
 * Refresher - Every 2 player kill-streak restores lethal and utility.
 * Regenerator - Weapon refills ammo in stock.
 * Resurgence - After dispatching an enemy, gain all health back.
 * Semiquaver Rest - This weapon deals more damage to enemies affected by a debuff.
 * Silver Beam - This weapon does not fire projectiles, instead it charges and fires a single beam of energy.
 * Skullcracker - Bonus headshot damage, reduced damage towards limbs.
 * Spinnin' Up - Increases fire rate, but requires brief charge up.
 * Spotter - Custom scope that outlines enemies.
 * Straight Pull - Rechamber while Aim Down Sights.
 * Subsonic - Gunfire is only pinged within a certain distance.
 * Surplus - Enemies drop scorestreak packs for your team when killed.
 * Sweet Business - All ammunition in the same magazine. Automatically replenishes picked-up ammo.
 * Team Player - When in close proximity of other members of your own team, weapon stability increases.
 * Together - This weapon gains increased Rate of Fire, Stability and Range when there is another Forever in your squad.
 * Unflinching - It's easier to aim under fire using this weapon.
 * Unsated Wrath - For each enemy killed, this weapon deals more damage. These bonuses are lost when you reload the weapon.
 * Vanisher - After a kill increased movement speed for 8 seconds.
 * Velocity System - The Fire Rate accelerates after the first 5 rounds.
 * Virulence - Hits release a nanite swarm, which size doubles upon kills.
 * Warmonger - Each kill with this weapon will start your shield regeneration, while also giving you a brief movement speed boost.
 * Whirlwind - The first 5 rounds of the burst fire at higher fire rate.
 * Wolf Vision - Enemies at low health are highlighted.
 * Zen Moment - Causing damage with this weapon increases its stability.