Warzone: Iron Wolf III/Forgery

Assault Rifles =

AR-K7
{{Collapsible Header|Title=AR-K7 Forgery|Content=

Mark 0

 * Flush - Weapon fires full auto.
 * Burst (Requires: AR-K0X) - Weapon fires in bursts.
 * Spike (Requires: AR-K0X) - Deals increased damage, but fires semi-auto.

Mark I

 * Outfitted I - Bonus Attachment slot.
 * Stability (Requires: AR-K8) - Increase Stability. (Stacks with Foregrip)
 * High Calibre (Requires: AR-K RIP) - Increased damage. (Stacks with Hollow Points)

Mark II

 * Outfitted II (Requires Outfitted I enabled) - Bonus Attachment slot.
 * Outlaw - 150% base reload speed after a kill.
 * Bullet Shards (Requires: AR-K RIP) - Health of wounded enemies regenerates slower.
 * Outfitted III Bonus Attachment slot.
 * Abakan System - The first 3 rounds of the burst fire at 1200 RPM.

Mark III

 * Overrider (Requires: AR-K Hyena) - Headshot kills cause the enemy's body to explode and deal splash damage.

Skins
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 * AR-K7
 * AR-K8
 * AR-K RIP
 * AR-K Wyvern
 * AR-K Hyena
 * AR-K0X

V27
{{Collapsible Header|Title=V27 Forgery|Content=

Mark 0

 * Flush - Weapon fires full auto.
 * Velocity System - The Fire Rate accelerates after the first 5 rounds.

Mark I

 * Outfitted I - Bonus Attachment slot.
 * Haste - Slightly increased movement speed.

Mark II

 * Outfitted II Bonus Attachment slot.
 * Outlaw - 150% base reload speed after a kill.
 * Predator Methods (Requires: V27 Rider) - Dealing Damage reduces Battery cooldown time.

Mark III

 * Outfitted III Bonus Attachment slot.
 * Heavy Hitter (Requires: V27 Black Rider) - Heavily increased damage. Slower fire rate.

Mark IV

 * Kill Rush (Requires: V27 Black Corps) - Headshot kills boost weapon Handling permanently for the rest of the life. Can stack 3 times.

Skins
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 * V27
 * V27 Rider
 * V27 Black Rider
 * V27 Black Corps

Mongrel
{{Collapsible Header|Title=Mongrel Forgery|Content=

Mark 0

 * Flush - Weapon fires full auto.

Mark I

 * Outfitted I - Bonus Attachment slot.
 * Stubby - Slightly increased aim down sight movement speed.
 * Overgassed (Requires: Mongrel Big Game) - Increased fire rate. (Stacks with Rapid Fire)

Mark II

 * Outfitted II Bonus Attachment slot.
 * Outlaw - 150% base reload speed after a kill.
 * Bullet Shards (Requires: Mongrel Feral) - Health of wounded enemies regenerates slower.

Mark III

 * Outfitted III Bonus Attachment slot.
 * Mark of the Hunter (Requires: Mongrel Stalker) - Enemies that are hit are slowed down.

Mark IV

 * Collateral Damage (Requires: Mongrel Big Game) - Last bullet to finish an enemy will spread fragments like pellets through the enemy.

Skins
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 * Mongrel
 * Mongrel Stalker
 * Mongrel Feral
 * Mongrel Big Game

N4V1
{{Collapsible Header|Title=N4V1 Forgery|Content=

Mark 0

 * Flush - Weapon fires full auto.
 * Hybrid - Semi Automatic.

Mark I

 * Outfitted I - Bonus Attachment slot.
 * Focus (Requires: N4V1 Gamma) - Reduced idle sway while aiming down sights.

Mark II

 * Outfitted II Bonus Attachment slot.
 * Outlaw - 150% base reload speed after a kill.
 * Regenerator (Requires: N4V OMA) - Weapon refills ammo in stock.

Mark III

 * Outfitted III Bonus Attachment slot.
 * Refresher (Requires: N4V1 Hyperlight) - Every 2 player kill-streak restores lethal and utility.

Mark IV

 * One Man Army (Requires: N4V OMA) - Only Allow Primary Weapon. Increased Handling.

Skins
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 * N4V1
 * N4V1 Gamma
 * N4V1 Hyperlight
 * N4V OMA

ICR-3
{{Collapsible Header|Title=ICR-3 Forgery|Content=

Mark 0

 * Flush - Weapon fires full auto.

Mark I

 * Outfitted I - Bonus Attachment slot.
 * Sharpshooter - Increased damage range.

Mark II

 * Outfitted II Bonus Attachment slot.
 * Outlaw - 150% base reload speed after a kill.

Mark III

 * Outfitted III Bonus Attachment slot.
 * Gunslinger (Requires: ICX-R3) - First 4 bullets deal more damage.

Skins
}}
 * ICR-3
 * ICX-R3

SABR
{{Collapsible Header|Title=SABR Forgery|Content=

Mark 0

 * Burst - Weapon fires in bursts.

Mark I

 * Outfitted I - Bonus Attachment slot.
 * Cycle - Burst fire becomes automatic with minor delay when trigger is held down.

Mark II

 * Outfitted II Bonus Attachment slot.
 * Crosshair (Requires: SASR) - Damage marks enemies on the mini-map.

Mark III

 * Outfitted III Bonus Attachment slot.
 * Happy Trigger - Burst delay is reduced.

Mark IV

 * Virulence (Requires: SABR Viral) - Hits release a nanite swarm, which size doubles upon kills.

Skins
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 * SABR
 * SASR
 * SABR Viral

RIP3R
{{Collapsible Header|Title=RIP3R Forgery|Content=

Mark 0

 * Spike - Deals increased damage, but fires semi-auto.
 * Decree - Third consecutive hit rounds procs double damage.

Mark I

 * Outfitted I - Bonus Attachment slot.
 * Zeroing - Slightly increased aim down sights speed.

Mark II

 * Outfitted II Bonus Attachment slot.
 * Devourer - Headshot kills refresh health.

Mark III

 * Outfitted III Bonus Attachment slot.

Mark IV

 * Maelstrom (Requires: RIP3R Thunderlord) - Decree round proc damages surrounding enemies as well.

Skins
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 * RIP3R
 * RIP3R Thunderlord

MCR
{{Collapsible Header|Title=MCR Forgery|Content=

Mark 0

 * Burst - Weapon fires in bursts.

Mark I

 * Outfitted I - Bonus Attachment slot.
 * Stockpile - Increased ammo. (Stacks with Extended Mag)

Mark II

 * Outfitted II Bonus Attachment slot.

Mark III

 * Outfitted III Bonus Attachment slot.

Mark IV

 * Airburst - Mark and annihilate targets with special bullet mechanics.

Skins
}}
 * MCR
 * -|Submachine Guns =

Parallax
{{Collapsible Header|Title=Parallax Forgery|Content=

Mark 0

 * Burst Weapon fires in bursts.
 * Cycle - Burst fire becomes automatic with minor delay when trigger is held down.
 * Hybrid - Akimbo automatic.
 * Impure Hybrid (Requires: Parallax Gemini) - Akimbo shotguns.

Mark I

 * Outfitted I - Bonus Attachment slot.

Mark II

 * Outfitted II - Bonus Attachment slot.

Mark III

 * Outfitted III - Bonus Attachment slot.

Mark IV

 * Jack Knife (Requires: Parallax Switchblade) - Melee attacks perform close range execution.

Skins
}}
 * Parallax
 * Parallax Gemini
 * Parallax Switchblade

CBR4
{{Collapsible Header|Title=SPC-16 Forgery|Content=

Mark 0

 * Spike - Deals increased damage, but fires semi-auto.

Mark I

 * Outfitted I - Bonus Attachment slot.

Mark II

 * Outfitted II - Bonus Attachment slot.
 * Spotter (Requires: CBR4 Snake Eyes) - Custom scope that outlines enemies.

Mark III

 * Outfitted III - Bonus Attachment slot.
 * Antivenom (Requires: C0BR4) - Bullets heal friendly allies.

Mark IV

 * Envenomed (Requires: C0BR4) - Damage over time. Each consecutive hit boosts the time the venom lasts.

Skins
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 * CBR4
 * CBR4 Snake Eyes
 * C0BR4
 * -|Loose Ideas =

Mark IV

 * Quantum Cell - Infinite Ammo, rechargeable cell.

Mark X

 * Expansion Round - More stopping power, no penetration.

Mark III

 * Conceiled - Light mod.

Mark IV

 * Pocket Pick - Pocket Sniper conversion.


 * -|Extra Loose Ideas #2 =

After All This Time

 * Forever - This weapon gains increased Rate of Fire, Stability and Range when there is another After All this Time in your Fireteam.
 * Adaptation - When aiming down this weapon, it turns into a Pulse Rifle, firing three bullets per pulse. This weapon can be fired in full auto.
 * Evolution - This weapon gains bonus accuracy when fired from the hip, and every six bullets fired will fire a bullet that deals extra damage.
 * Unsated Beast - For each enemy killed, this weapon deals more damage. These bonuses are lost when you reload the weapon.
 * Prowl - This weapon deals more damage when hitting an enemy from behind.
 * Blazing Trail - Enemies killed by this weapon produce a cone of fire that travels in a straight line, damaging all enemies hit by it.
 * Fiery Blossom - The cone of fire ignites enemies, reducing their defenses by 10% for a few seconds. The defense shred procs beofre the damage of the cone, which means the damage of the cone is increased aswell.
 * Semiquaver rest - This weapon deals more damage to enemies affected by a debuff. (+15% damage)
 * A Forged Alliance - Enemies hit by this weapon will take more damage from the next round fired. Missing a shot will reset these bonuses.
 * Silver Beam - This weapon does not fire bullets, instead it charges and fires a single beam of light that pierces its enemies.
 * A Rift in the Sky - Killing an enemy with this weapon will cause them to explode in a nova of Light, briefly blinding nearby enemies.
 * Warmonger - Each kill with this weapon will start your shield regeneration, while also giving you a brief movement speed boost.
 * Helix 4 - Change the layout to cylindrical mag, changing the function.
 * Spinnin Up - Increases fire rate, but requires brief charge up.