Warzone: Iron Wolf III/Weapons/Elite Weapons

Frostfire
Multi-target energy beam weapon. Locks-on to infantry, frying them with high-intensity energy beam throughout their body. Standard firemode can lock on to up to 3 enemies.

Upgrades

 * High Intensity - Beam deals more damage.
 * Conductor - Connects to up to 5 enemies at once.
 * Overcharge - Increased distance.

Neutron Scrapper
Heavy launcher firing scalar waves dislocating neutrons, fatally damaging body functions and instantly killing infantry. The 'projectile' has to cover at least 50% of the target to kill.

Upgrades

 * Boombox - Scrapper radius is increased.
 * Hydraulics - Charge time takes less time.
 * Maddening Cacophony - Surviving targets are stunned for a longer period of time.

Organic Disintegrator
Dense energy storage and unleasher, firing compact bolts of plasma destroying organic tissue upon impact. Each magazine has 3 shots, however there is no delay in firing again.

Upgrades

 * Splash Damage - Limb shots now also kill and bolts do splash damage to surroundings.
 * Syphon - Every 3 shots hit grant an additional shot in the magazine.
 * SmartLock - Gain an Aim Down Sights mode that can track a target within the sight.

Anti-Personel Launcher
Lock-free rocket launcher firing variety of anti-personell missiles.

Upgrades

 * Autopilot - Missiles can change trajectory towards enemies.
 * Micro Hunters - After detonation, unleash micromissiles that hunt targets who survived the blast.
 * Twin Warhead - Can fire 2 missiles from 1 shell.

Energy Sword
Sword with integrated particle emitter that can destroy incoming projectiles and harness the kinetic energy into electrical energy.

Upgrades

 * Return to Sender - Energy stored by the particle wall is returned when deactivated again. Doesn't work with explosives.
 * Homerun - When meleeing a projectile, send it back immediatly. Works with explosive.
 * Lunge - When targetting enemy, lunge towards them when you strike.

Quiver Bow
Compound bow equipped with a variety of arrows.
 * 1) Velocity - Silent and deadly. Has a straight trajectory.
 * 2) Explosive tip - Explodes upon impact. Has steep arching.
 * 3) Stealth - Arrows plant into a surface and become a metascreen emitter, stealthing allies.
 * 4) Vision - Arrows scan the impact surface's surroundings and highlight enemies, equipment and scorestreaks.

Upgrades

 * Recycling - Arrows can be picked up and reused an extra time.
 * Nanowire - Arrows are readied faster.
 * Power Chord - Trajectory fall-off distance is increased.

Smart Pistol
Tracking-targets pistol that can dispatch multiple enemies at once without failure once locked-on.

Upgrades

 * Enhanced OS - Tracking time is decreased.
 * Full Coverage - Can now lock-on to unlimited targets, with as much as the magazine can cover.
 * Infrared Scanner - Can track stealthed units.

Shockwave
Device that creates an anti-gravity field that suspends enemies caught within it.

Upgrades

 * Power Core - Stunned enemies are also EMP'd.
 * Relocation - Can be relocated without using ammunition an extra after deployment.
 * Gravity Center - After a brief delay, enemies are dragged to the Shockwave's core.

Fusion Cannon
A compact Fusion-based projectile launcher that fires single shots of dense energy that ricochette of surfaces.

Upgrades

 * Unstable Fusion - Aim Down Sights causes to fire a slow travelling Fusion Core. Shooting the Fusion Core causes it to explode.
 * Reflected Particles - Shots can ricochette up to 3 times of surfaces.
 * Scorch Marks - A fusion bolt can overpenetrate infantry.